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The game starts off with a fairly simplistic character creator. You will want to mainline the campaign to start though, as you need to get 4 or 5 hours in before you truly see the breadth of options that are in store for your character. This is not a full-on looter as there is a limited number of items for each slot, though I found the variety to match perfectly with a title that wasn’t trying to be a “forever game” in the vein of Diablo or P.O.E.
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From the way dialogue interactions work in co-op, where whoever initiates it gets the main view and the others can see text floating above the NPC, to the simple to understand build system. Every part of this game feels well thought out. Every item that drops goes in everyone’s inventory, whether it is money, guns, armor, or the other various pickups you’ll come across. Up to four players can team up in cooperative play, and the setup for it is perfectly realized. Over the course of 15+ hours, you are tasked with stopping rival corps from destroying your home, keeping your home from destroying itself, and trying to figure out just what happened to The Ascent Group. Your company, The Ascent Group, quickly collapses as its super-powered “AGI” artificial intelligence suddenly declares bankruptcy. Indents are the slave class that are forced to work as indentured servants of the various mega-corporations that run this universe.